![]() The answer is of course to embrace a narrative where there really isn’t a story, just a series of set-pieces with varying degrees of impressiveness. How do you continue a profitable franchise when, for the story to progress, characters need to make stupid decisions? And not just some characters, or just some of their on screen decisions, but all of the characters, all the time, must make the wrong dino-chomping call. And this is the rock and the hard place Jurassic World: Fallen Kingdom finds itself between for its entire run time. It’s the kind of scenario that plays less like a scene from a Spielbergian classic, such as Jurassic Park or Jaws, and more like an effectively directed and higher budgeted sequence out of Jaws 3D. He’ll shut the doors to the water tank once that submarine is safely out of harm’s way. Up by the shore, another lad who has the whiff of stockyards about him is waiting with his hand on a button. If you don’t recall, that was the water-lizard introduced by swallowing a Great White Shark whole. Beginning with a pair of meat sacks who could very well be credited as “Prime” and “Tender,” the first shot follows two poor souls piloting a tiny submarine into the aquatic pool that housed the Mosasaurus in the first Jurassic World. Before even the opening title card, Jurassic World: Fallen Kingdom tells you exactly what kind of movie it is going to be.
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